I used to think my lighting portfolio was solid with cinematic shots, decent renders, cool environments.
But I wasn’t getting replies. No callbacks. No interviews.
Turns out, beautiful lighting isn’t enough in today’s game industry
As time progressed I realized some key things that needed to be accepted
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The industry is competitive and flooded with talent. More so now with companies shutting down and massive layoffs. See image below.
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Studios are hiring people who can solve problems like lumens, light mass baking for VR, exposure mismatches, light mass noise, GI leaks, not just make pretty shots
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Many artists don’t know when to use Lumen vs CPU vs GPU, and that shows in their scenes
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It is really difficult to learn art, tech and innovation alone.

I built my first lighting course a few years ago and recently I developed the Ultimate Game Lighting Education course based on the workflows I’ve used in production on games like Tom Clancy’s Ghost Recon, As Dusk Falls, and Off The Grid to name a few.
Since launching 2021, I’ve seen students land jobs at EA Games, Super Massive, Retro Studios, Ubisoft, Avalanche, Studio Gobo, 11 Bit Studios, and more, not by doing more art, but by lighting smarter.
“Amit and the lessons he taught me in my mentorship were key to landing my first job in the industry. He helped me build upon my composition and color skills while also introducing a lot of the technical aspects of the career..” – Thomas
“For a long time I was looking for various training courses, tutorials, etc. that would allow me to enter the world of Lighting Artist in the game development studio. After many weeks of searching and conversations, I came across Lighting Bot Academy. I knew then that I was in the right place. I received a good dose of information and a strong foundation to start my adventure as a Lighting Artist.” – Dawid
Even if you already took another course similar to these students you will grow and benefit many times through my course material.
Before course

After course

If you’re an environment artist, lighting beginner, or someone who just wants to be taken seriously for game roles, I built this course for you.
You’ll learn:
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When and how to use CPU, GPU, and Lumen
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How to light for mobile, VR, console, and stylized art
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Exposure workflows, fog, bounce, shadows, post process, and more
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Access to community forum
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Request additional videos
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Unlike before you go through multiple environments, time of day and optimization workflows.
It’s over 187 lessons and trusted by 20+ studios. And the lessons are not going to stop.
Don’t wait for someone to give you the perfect scene or lighting setup.
Learn how to light any environment and build the confidence to back your vision with game engine knowledge unlike before.

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